There are too many games to keep track of these days, and it means that a lot of them, even some very good ones, simply go unnoticed.
We almost let that happen with Sektori, a brilliant-looking twin-stick shooter from a veteran Housemarque alumnus.
The game is largely made by solo developer Kimmo Lahtinen, who spent 13 years at the Finnish studio contributing to games like Resogun, Dead Nation, Outland, and more.
As mentioned, it's a twin-stick, top-down arcade shooter, with easy comparisons to be drawn with Super Stardust and Geometry Wars.
Sektori really has some of that Housemarque energy — over-the-top visual effects, punchy music, smooth gameplay, and an emphasis on player skill above all.
The game's main campaign features a stage that's constantly changing shape while you blast enemies, forcing you to pay attention to your surroundings.
There are power-ups to pick up, and you can evolve your ship with an assortment of enhancements so you can deal with the escalating difficulty.
In addition to a campaign are six extra modes that change up the gameplay. For example, Classic is a more traditional, wave-based challenge, while Strike disables your normal weapons and has you focusing on dash strikes to deal with enemies.
The game launched on 18th November 2025 on PS5 and other systems, and has been met with a super positive reception.
On Steam it has a Very Positive user rating, and it currently has a Metascore of 93 on PC and 88 on PS5.
As huge fans of Housemarque's body of work, it seems this is right up our street, but what about you? Have you checked out Sektori? Tell us in the comments section below.





Comments 23
Hands uncontrollably rubbing together in expectation!
Now on the list. Thanks👍🏻
Just go get it! It’s fantastic! And for that price it’s a no brainer…
What is the price?
Nevermind. $15 US.
Been playing last few days, hard but good 👍
@Jrs1 It might be that I am well out of practice but it feels so much harder than Geometry Wars! I’m really enjoying it though.
That looks fit inducing, will have to give it a pass!
All you had to say was Housemarque(ish)!
Bought. Let's see, twin stick rocket shooters were quite pain to play so I hope maneuvering will be good.
Because it’s an arcade shooter. At least that’s why I’m not playing it.
Thanks for covering this; it’s heading straight to my cart. I generally skip over games whose titles are illegible on the PS Store. Nifty font designs are nice and all, but not if they completely sacrifice readability.
Sektori is brutal fun, a bullet hell with deck builder elements (for ship upgrades) and a pulsing techno soundtrack. It’s wild how the battlefield is constantly morphing and enemies are spawning in the arena in weird patterns (it telegraphs shifts so you have at least a bit of time to get out of the way of incoming walls and enemies).
Looks predictably awesome. The Housemarque legacy continues.
Oh I'm playing it and I'm am hooked!
Definitely getting this as soon as I get home.
Love the game but it’s damn hard! I still haven’t gotten to the second world, let alone open up the modes outside of Campaign.
Because it's an arcade shooter game and I hate those games. Don't tell me what to play.
Very cool to see ex devs making these again as to me just seeing Housemarque make more higher budget games is fine but as if that's all they need to make, some cinematic action adventure but still keep enough of their shoot em up or 2D shooter or others types like their other games but roguelike, as good as Returnal is, I think seeing ex devs make something their more used to or a different angle is nice to see.
Cinematic isn't all big budget is but apparently it in is AAA land.
I'm not always into these types of games but I respect them and have played a few from time to time (I see too many horizontal/vertical scrolling shooters too).
I got a fair amount of the way through Matterfall as my first Housemarque game and it was good. Challenging but good.
I may look at this though, the level designs look interesting and what I wish more shoot em ups were, fair arenas, or level layouts like fighting games are why I find many shoot em ups or fighting games lacking. I haven't even tried Geometry Wars 3 (have Geometry Wars past entries in the PGR series, entries 2 to 4 had a Geoemetry Wars for it, and I need to play more of Geometry Wars Galaxies as well on DS.
I haven't even tried Nano Assault other then the demo on Wii U, but never bought it. But can it and Shinen's other games on other platforms if feel like it.
"Why is no one talking about this cool game?"
@Fluberuper Your comment has been flagged and reported.
With genuine respect (I really enjoy your stuff, Stephen!) I very strongly think a review would be better than a "we should buy this game" article. It honestly comes across as a (shudder) advertorial.
Outland was mentioned!
Brilliant game. Got to the fourth world once but usually game over much sooner. Hard but fair, and addictive
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